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This is the first sim in which drafting/slip streaming was possible.Papyrus followed up Indy 500 with Indy Car Racing in 1993 and F1GP was surpassed in all areas. The first variant of Papyrus' NASCAR series was launched in 1994.

It attempted to realistically simulate car driving, with the car jumping up and down, turning back and forth, and spinning up to 180 degrees, with an emphasis on acceleration, braking, and gear shifting, along with the need for counter-steering to avoid spin-outs.It also pioneered the third-person rear-view perspective used in most racing games since then, with the track's vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.TX-1, however, placed a greater emphasis on realism, with details such as forcing players to brake or downshift the gear during corners to avoid the risk of losing control, and let go of the accelerator when going into a skid in order to regain control of the steering.It also used force feedback technology, which caused the steering wheel to vibrate, and the game also featured a unique three-screen arcade display for a more three-dimensional perspective of the track.It also introduced nonlinear gameplay by allowing players to choose which path to drive through after each checkpoint, eventually leading to one of eight possible final destinations.With Indy 500, players could race the full 500 miles (800 km), where even a blowout after 450 miles (720 km) would take the player out of the competition. It was around this time that sim racing began distinguishing itself from arcade-style racing.

Consoles saw the release of Human Entertainment's Fastest 1 for the Sega Mega Drive/Genesis in 1991.

Papyrus later released more tracks and a final expansion included the Indy 500 track plus a paintkit. In SVGA (640×480) it pushed the PCs of the time to the limit.

Suddenly a resolution of 320×200 seemed a poor option and NASCAR was the race sim of choice for anyone with a capable PC, particularly in North America.

In general, sim racing applications, such as r Factor, Grand Prix Legends, Race 07, F1 Challenge '99-'02, Assetto Corsa, r Factor 2, GTR 2 and i Racing are less popular than arcade-style games, mainly because much more skill and practice is required to master them.

However, sims such as 'NASCAR Racing 2003 Season and Richard Burns Rally have achieved worldwide fame.

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